The Princess Paint Trials GameJam Submission

Heres my game jam submission for the week 88 Weekly Game Jam. It was an interesting little project, and I definitely tried to make the game alive with sound, and different game effects.

I learned that sound in a game is extremely important, especially for the experience that you’re trying to convey. Ask yourself what experiences do you want your players to have? Do you want the player to feel fear, anxiety, happiness, anger or joy? How can sound and music help in this effect? Even though sound is an important part of a game, its still only a small part of the whole experience that a game delivers. You also have the appearance and the type of art that the game uses, the color palette, the game mechanics of the game, the interaction between your character and the world, and many more items. How do you want your game to be experienced by players?

Unity Event Based Health GUI

Learn how to use events to keep track of player statistics, the one I go over in this video is health, but you can change and tweek it for whatever events, data, and gui that you need.

Extra Delegates Info
https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/events/

Extra Events Info
https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/delegates/


Code
https://github.com/luhdriloh/events_based_ui


Unity Weapon Effect Tutorial – Part 4 – Particle System Muzzle Flash

This is the final part of the Chicken Slayer weapon effects tutorial. In it we learn how to easily create a particle system muzzle flash effect. I hope you guys learned something cool in the series. See you guys next week.

Also code is now posted on github. Find it below. Instructions for opening are in the readme.

https://github.com/luhdriloh/chicken_slayer


REx The Chicken Game Jam Submission

Made this small prototype for Weekly Game Jam 84 . The top things I wanted to incorporate into this game were procedurally created maps, a character weapon inventory, and creating a simple enemy ai. In future videos I’ll be going over how to create top down shooters like this, as well as going over different types of procedural dungeon and map generation. Play REx The Chicken below!


Unity Weapon Effect Tutorial – Part 3 – Camera Shake and SoundFX

In part 3 of the Chicken Slayer series we go over how to create a camera shake effect as well as a sound fx based on when the weapon fires. In the next episode we’ll finish the series off by adding a muzzle flash effect using Unity’s particle system.

Chicken Slayer Weapon Sound FX – Part 3